Thursday, April 30, 2009

UFO lighting



I'm using a green spot to teleport up the alien.

The lamp starts off screen and then jumps into the stage on frame 241. This was the only way I could make the lamp appear from 241 onwards.

Alien Scene

I want one of my scenes representing the Sci-fi field that Norfolk and Goode work in, so what better way than an alien.

I want to have a dark mysterious scene with a figure sitting in a chair,
he is then disturbed by a bright light, sending him into panic.



Now I need to animate the alien and then convert the light into a UFO...

// the walls need to be softened down as they're too sharp, I'll make the outside into a dome shape.



I also made the light switch wobble to show it had been used.

Wednesday, April 29, 2009

Thanks for dropping in - cloth



Using more physics, with a solid cube (collision) and a cloth - which was created using a plane, subdividing several times, and giving it cloth physics, for this one I used the (silk) option.



This is using cloth (denim) and it looks much better as the pixels don't go through each other. I gave it slightly more thickness and feel it looks more like a table cloth.

Monday, April 27, 2009

Dya want Latice in your burger?



In this tutorial we learnt how to change shapes using a lattice, so here I've made a rectangle flatten out.

I also moved the camera using the "i" location key.

Wednesday, April 22, 2009

Water goes bouncy.



Another tutorial altering particles.

I made a box, and put a slightly smaller box in the middle of it, and gave it a "fluid" particle effect. I used the outside box as an "obstacle", and a much larger box around the entire scene as the "domain".

I tweaked some of the ray transparency values of the inner box and coloured it to make it look like water, and then "baked" the animation.

The final result was not bad, but the water looked slightly solidic, this could be improved by sub dividing the rectangle.

I am the god of hell fire and I bring you.....



It wasn't difficult to get some particles floating up, in red and yellow colours, but to get it to look like fire was the challenge. It was hard to make the flames move in the way I wanted, but by increasing the random the flame swayed to the sides.

Saturday, April 04, 2009

Ship-revisited



Just a simple example of getting the camera to follow something, it is too quick and would have been better if one could understand what was going on. But the technique is a useful one.



In this instance the camera was not following the ship but following the curve. It goes through the course at one point but gives me another option of filming what's being animated.