Firework final
low quality of final firework scene:
I love the final firework and how it shines against the black background. I think the way it disappears looks quite realistic, and this is a relevant corporate ident.
low quality of final firework scene:
I'm testing various values to see what sorts of effects I can get with the particles.
I need something in the lead up to the firework display so I could do a sort of 20th century fox spot light show, this video did not work very well but you can see what I'm trying to do.
I want to display some particle effects so what better way than making things explode!!!
Here I've made a UVsphere with a halo effect and a light inside it. It rises out from behind the hill and lights up the letters.
Here I tested how objects would react when hit by another object.
For one of my scenes I want to have a ball rolling down a hill, perhaps the Hollywood hill, and then knocking over/destroying the Norfolk and Goode letters.
I want one of my scenes representing the Sci-fi field that Norfolk and Goode work in, so what better way than an alien.
This was an incredibly easy tutorial, with Blender's game engine doing most the work.
to initiate the game's engine.
In this tutorial we experimented with making the camera following the ship as it moves around a course.
Start of a new Semester: ANIMATION









I am set on this idea of tube shapes making up objects, I will make a simple tree with sharp objects overlapping man made with natural.
Here I've been experimenting with the "Extrude Dup" tool, which lengthens various vertices or shapes. I created a tower of cubes and then a grid like shape. But here I've extruded 1 vertice to make it into a fan like shape (top half) and then the bottom line of that into the shape on the left. It is an unusual but quite attractive little shape.



I began with the apples, using 'subsurf' to smooth the apple down to make it look more realistic.