Monday, December 15, 2008

Final Interior

Final Exterior

Sunday, December 14, 2008

Tree Bien


Creating a tree with curves.
http://wiki.blender.org/index.php/Scripts/Manual/Wizards/TreeFromCurves

This was a great tutorial that taught me a great skill; how to use a bezier curve as a shape and not just something to map onto a pipe...

If you set the width of the curve up a bit you can see it. I just duplicated and extruded, as well as altering the radius size with ALT-S. It looks great and was surprisingly simple to create.

Snow many puns I could do...


I created a snowman, made the ground bumpy and added world stars, as well as changing the background colour to make this festive scene.

Furst things furst.


I created this using the particle effect. I find it a really great tool so I decided to make some sort of furry animal.

I started with a UVsphere and cut parts of it down and did various other things to make a snout. Then I joined some cylinders to the snout and deleted the difference making nostrils.

I then created more shapes for a body and feet. And changed the levels of the particles. It was a great thing to make.

More landscape goats


I did the same technique though this time with a wood texture and by adding colour to it.

It almost looks like smooth chocolate!

Land"scape-goat"


This was a really easy way to create a landscape texture.

Start with a plane and subdivided it 6 or so times, then add a texture to it, I used clouds. Then you can change the noise levels, then go into the editing tab, select all vertices and click the noise button. This maps the texture onto the plane and it extrudes onto it.

I then added a checkerboard texture and did noise on the right side and the central left. You can see it just maps it on to the top of it.

Tuesday, December 09, 2008

They grassed me up, cakesniffers.


This was unbelievably easy to do and will prove to be such a useful technique.

You start with a plane, click particle buttons, and change various values and click some buttons and you have some hair strands. Then just adding green for the base and a grass texture.

The one on the right is with tangent shading off, and the left with it on. When this is on the lighting hits the back of each blade and transmits it through, making it darker.

Sunday, December 07, 2008

Put that in your pipe and smoke it.


Here we started with a cube and deleted most of the vertices, then added the usual subsurf modifier as well as a mirror modifier. This mirrored the semicircle shape across the X,Y and Z directions.

The next modifier we added was the array this duplicated the shape and by some slight tweaking it became a 10circle high pipe.
We then added a bezier curve to it and this was mapped onto the pipe. There were a lot of different shapes I could make by changing positions of the verts.

I changed the world background colours and pressed the blend button which gave a nice gradient. It's a lot more interesting than the simple bluey/green window we're always stuck with.

Tuesday, December 02, 2008

More Interior Ideas





Interior Ideas